Art Team Update

Certain art direction issues were discussed briefly. For the time being the following ideas have been tossed up:

  • When the enemies die, something similar to the PvZ death sequence where after the enemy is defeated they disappear in a small poof of smoke after falling over
  • The toon shader that will be implemented will give the characters a thin outline and dark shadows
  • When the main character has been “hit”, he will stagger back for a brief second in his animation sequence
  • A new character has been created in order to overcome import issues. Testing will done immediately to see if it works fine



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